However, if you transform either Torso object, the other hierarchy is not affected. Thereafter, if you transform either Thigh or Calf object, the corresponding object in the other hierarchy is transformed identically, along with any child objects. Say you select all three objects and then clone them, and choose Clone Options Controller Instance. The objects are linked hierarchically so that Torso is the parent of Thigh and Thigh is the parent of Calf. For example, consider a scene containing three objects named Torso, Thigh, and Calf. This allows you to animate all clones identically with a single animation setup. With instanced transform controllers, you can change the transform animation of one set of linked children, and automatically have the change affect any cloned sets.
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